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11 状態遷移図による振る舞い記述を用いた3Dアニメーション作成環境 : 3D Islay / 曽根, 尚之 / 小谷, 英己 / 米倉, 達広 / 鎌田, 賢 / 岡本, 秀輔 -- 芸術科学会2008 会議発表論文
12 Soil water characteristic curve and one-dimensional deformation of riverbank soils in Japan / UCHIDA, Yoshiko / KOMINE, Hideo / YASUHARA, Kazuya / MURAKAMI, Satoshi -- Sep-2007 会議発表論文
13 Changes of fundamental properties of riverbank material by sea-level rising due to global warming / KOMINE, Hideo -- Sep-2007 会議発表論文
14 Exploring state diagram-based Web browser programming / OBU, Yuka / YAMAMOTO, Mizuaki / YONEKURA, Tatsuhiro / KAMADA, Masaru / OKAMOTO, Shusuke -- IEEE2007 Proceedings of international conference on cyber worlds 2007 Vol.1 p.121-125 会議発表論文
15 Wildlife net-gamekeepers using sensor network / TREJOS, Leonardo M. / KAMADA, Masaru / YONEKURA, Tatsuhiro / REAZ, Mamun Bin Ibne -- Association for Computing Machinery2007 Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games会議発表論文
16 On an analysis of pass play in a virtual ball game / OSATO, Kazufumi / YONEKURA, Tatsuhiro / KAWANO, Yoshihiro / HANAWA, Dai -- IEEE2007 Proceedings of international conference on cyber worlds 2007 Vol.1 p.187-193 会議発表論文
17 Minimization of latency in cheat-proof real-time gaming by trusting time-stamp servers / MOGAKI, Shunsuke / KAMADA, Masaru / YONEKURA, Tatsuhiro -- IEEE2007 Proceedings of international conference on cyber worlds 2007 Vol.1 p.343-346 会議発表論文
18 Time-stamp service makes real-time gaming cheat-free / MOGAKI, Shunsuke / KAMADA, Masaru / YONEKURA, Tatsuhiro / OKAMOTO, Shunsuke / OHTAKI, Yasuhiro / REAZ, Mamun Bin Ibne -- Association for Computing Machinery2007 Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games会議発表論文
19 A game authoring tool based on character definition in terms of state-transition diagrams / SHIMOMURA, Tatsuya / OKAMOTO, Shusuke / KAMADA, Masaru / YONEKURA, Tatsuhiro -- Association for Computing Machinery2006 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games会議発表論文
20 Count down protocol : Asynchronous consistent protocol in P2P virtual ball game / KAWANO, Yoshihiro / YONEKURA, Tatsuhiro -- Association for Computing Machinery2006 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games会議発表論文

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